In his own words:Īfter we finished FFIII, we started FFIV with the idea of a slightly more action-based, dynamic overworld rather than keep combat as a completely separate thing. This was the same team that had produced Final Fantasy III, which Gebelli used as a basis for programming Secret of Mana.Īccording to Tanaka in 20, the game was originally intended to be Final Fantasy IV, before becoming a new project called Chrono Trigger, and then eventually Secret of Mana. The game was developed by Squaresoft, designed and produced by Hiromichi Tanaka, and programmed by Nasir Gebelli. Secret of Mana also largely pioneered the action RPG stamina bar mechanic, which has since been adopted by a number of action RPGs, including King's Field, Souls, Bloodborne, and Nioh. Secret of Mana was an influential game in its time, and has remained influential through to the present day, such as its customizable AI for player characters being used by many later games, its ring menu system still used in modern games (such as The Temple of Elemental Evil) and its cooperative multiplayer mentioned as an influence on games as recent as Dungeon Siege III. The game received considerable acclaim for its brightly colored graphics, expansive plot, "Ring Command" menu system, innovative real-time battle system, modified Active Time Battle meter adapted for real-time action, its innovative cooperative multiplayer gameplay, where the second or third players could drop in and out of the game at any time rather than players having to join the game at the same time, the customizable AI settings for computer-controlled allies, and the acclaimed soundtrack by Hiroki Kikuta.
Rather than using the traditional turn-based battle system of games like Final Fantasy, Secret of Mana utilizes real-time battles akin to the Legend of Zelda series, while also employing typical role-playing elements and a unique "Ring Command" menu system, which pauses the action, and allows a variety of actions to be performed without needing to switch screens. Secret of Mana is widely regarded for its beautiful and colorful 16-bit graphics, epic story, unique soundtrack, as well as its action oriented and multiplayer capable combat system. Secret of Mana is a co-operative multiplayer RPG, allowing a second player and/or third player (using the SNES Multi-tap addon) to take control of the hero's allies. The combat uses a real-time battle system, while magic can be cast in the middle of battle using the game's ring menu system. Secret of Mana uses a top-down view like most 16-bit RPGs, but from there the similarities end. The game is the second in the Seiken Densetsu franchise of games. Slot 12 is reserved for the trash (FE).Secret of Mana (Seiken Densetsu 2 in Japan) is an action role-playing game for the Super Nintendo. To equip the Sprite with the Griffin Helm, for example, the digit would be D3. The equipment's byte must be calculated in the following way: add 0 to leave the item unequipped, add 40 to equip it to the Hero, add 80 to equip it to the Girl, and add c0 to equip it to the Sprite. To have four Faerie Walnuts, for example, use 83 (4 x 2 = 8, 3 is the digit for Faerie Walnut). The first digit is the quantity in multiples of two, and the second is the actual item. The game assigns the temporary monster data randomly whenever a particular monster shows up on the screen. Modify the stats of the three monsters you encounter on the screen. Modifying Strength, Constitution, and Wisdom produce no direct results.Ġ0 means the weapon level is 1, and that there is 1 orb, while 08 means level 9 with 9 orbs
Lumina only applies to the Girl, and Shade only applies to the Sprite. The first X is for the first Elemental listed to the left, while the second X is for the second one. XX modifies the amount of current experience points each elemental has (0-99). The first X is for the first Weapon listed to the left, while the second X is for the second one. XX modifies the amount of experience points this weapon has.
Cheats: Pro Action Replay Weapon Experience Modifiers